You got everything wrong!!! I'm not complaining!!! I mentioned the problem hoping that could help developers to fix it, if they aren't already aware of it!
That's a good thing. Unrealistic behavior could also be the result of a setup that is not achievable in real racing, not a physics model issue. I can't say how much setting ranges are off limits (if I can set for example a suspension to be way more soft or stiff than real suspensions) but I'm sure about one thing. Road cars shouldn't be so adjustable. Even when you do an upgrade to a car, you fit the new part and in majority of the cases that's it. The story finishes there. You have an improved car but not an adjustable one.
LFS is a racing simulator. I don't want it in order to test hypothetical setups that doesn't exist. I want it to put me in the shoes of a race driver.
I did a search for rollover + FBM (I also tried other keywords) but I don't think that it brought up any related threads. If I missed a similar topic I'm sorry.
Have a look at the replays yourself. Maybe the curb is sharp and tall but after all it isn't so sharp and tall and in addition the speed is relatively slow.
If you search youtube you can find many videos with open wheelers driving over curbs and bumps with speeds higher than 200 kph. Monte Carlo road circuit tarmac has many bumps but the tires are continuously in contact with the road.
If the same curb was in another turn where speeds were higher (e.g. 150 km/h or more) what should happen? Should the car fly out of the track? My opinion is that the car overreacts... And is not only that. Is it possible to drive a Formula BMW on two wheels? In LFS that happened for one or two seconds to me. I counter steered to bring the car back on the road.
Of course there is room for physics improvement. If physics were perfect developers wouldn't introduce a new tire model (I mention it because it's really new) and wouldn't make any updates to LFS physics model. I think the view is unpopular among people who love the game and thought that I started this thread in order to blame LFS for physics inaccuracy. But I really don't think that the game is bad. The fact is that it is really great and I just tried to mention a weak point....
I have a replay with a seriously damaged rear suspension. In order to go straight I had to steer the wheel many degrees left. And I was able to do 1:22. (And you have to notice that after the suspension got damaged I didn't push the car. I could do even better times.) I don't think there is a chance to drive a car with such a damaged suspension so fast... Maybe I could start a new topic for it because it's unrelated with this one. I also can mention that in some high speed crashes it happens to get little damage, less than lower speed ones. (But that happens rarely and I don't remember under what circumstances happened).
In conclusion I have the feeling that in most cases physics are excellent. There are some certain points though which have obviously room for improvement.
You misunderstood... I didn't say that all settings are unrealistic. And I don't claim I'm an expert. Unrealistic setups have been mentioned in other threads too. As I already mentioned (read above) I count as unrealistic e.g. that the XFG gearbox can be adjusted. When you buy a road car you can't adjust the gearbox. It is as it is...
As of what settings do, I have already read the LFS manual:
and I watch motorsports for years so I have at least a basic understanding of racing setups and techniques. Again, I don't claim I'm an expert.
In addition I don't blame unrealistic settings for my times. (In reality I'm not unhappy with my times. I have done 1:14:99 with FBM@BL1 and I think that with more practice I can improve. The assumption that I find myself off pace is wrong.) And even if the fact is that setups are totally unrealistic there are unrealistic for everyone, not only for me. So if you think my times are well off pace it certainly hasn't anything to do with realistic or unrealistic setups....
Yes, I've seen it. But I didn't drive over it. Watch the replay in ultra slow motion (press F2 sometimes) and use different camera angles. I drove on it, not over it. The wheels don't touch the grass. Press F9 to confirm it. There isn't any dirt on any of the wheels. If I had stepped on the grass and then again on the kerb I would expect an unpleasant reaction, but again not the certain one.
Maybe using that kerb isn't a good tactic. But the speed in the apex isn't above 100 km/h. The car shouldn't flip so easily! I insist on that.
I'm watching Formula 1 many years. I have watched tones of Open Wheelers videos on Youtube, but I honestly don't remember anything like this. If someone has a proof for that kind of behavior in real world open wheelers' races I would like to see it.
Physics and car settings should be the first priority and they should constantly be improved in each new release. I'm a new LFS driver so I can't comment on how physics have changed during LFS history. But I'm sure developers trying their best. I'm just mentioning some points that I think make the game more unrealistic and "ruin" driving experience and simulation filling.
Of course the fact that LFS has one or two weak points doesn't mean that is not an excellent simulation game! It is and I strongly believe it will get better!
Here is another one just some minutes ago. Two rollovers in two days...
Lap 5 (which is the final lap), first corner.
Look the replay from a camera placed outside the car in ultra slow motion. The right wheels don't have any contact with the grass. I didn't drive the car out of the limits of the kerb.
The setup is "RACE_blackwood" which is included in the game, with a modified final drive ratio.
I don't think that this is a typical behavior of a race one seater car.
It flips instantly without any prior warning. In the first corner I use the inside kerb from time to time. But most of the times it doesn't even unstabilize the car. If that kerb is capable of rolling over the FBM it should every time make the pass over it extremely difficult, but that's not the way it happens...
The photos you are referring to show the cars just a few centimeters above the tarmac. In my replays we are talking about a behavior which is too far away from these examples! And there are many examples with F1 cars driving over kerbs. Some of them are steep too. I haven't ever seen a similar Formula 1 car reaction!
Well that's the first thing that should change!!! LFS is a simulator and that means only things that are adjustable must be able to change in a setup and also the values that can take must be within a realistic range.
For example it is wrong to be able to adjust the suspension of a car when in real life the same suspension it's unadjustable and is case of an adjustable suspension is wrong to be able to make a setting that is not possible in real world.
Unrealistic setups are a very important issue for me when we are talking about simulation and a serious inconvenience.
It would be a nice improvement.
Well I don't think it is easy to make a one seater fly... And surely it shouldn't happen in my case. Watch the replay and make your judgment.
Yesterday while driving online, at the last corner before the start/finish straight I used the left kerb and the outcome was a spectacular rollover.
Watch the attached upside.mpr file at 1:30" and you'll find out what I'm talking about.
I drived on the kerb in a bad way. Probably my approach wasn't a good one. In real life that would have a very different result, slipping and loosing control maybe, but not a rollover. That kind of accident is extremely difficult to happen by a kerb because of the downforce a one seater produces.
If I'm not mistaken I have rolled over FBM in the first corner as well...
And I have something more weird to report. After the chicane it happened once to drive FBM on two wheels. Almost - if not absolutely - impossible for a car like FBM. The incident is saved in the second .mpr I have attached, "two wheels - lap 5 - chicane.mpr".
And something about damage model. After the roll over occurred, the roll bar that should protect drivers head appears to be completely damaged and the driver's head out of the cockpit! Graphics should be improved at that point. Structures that are intended to protect drivers should not get smashed easily.
Well, if someone wants to drift he can do it everywhere. He can use the current LFS tracks to do it. I can't see the difference of rally stages or hill climbs.
But in a real rally or hill climb race winner is decided by time; it has nothing to do with drifting.
When I play a simulation title I want the simulation to be as precise as it takes in order to meet reality, so I want a standard pit box assigned to a driver.
The way pits work now ruin the simulation atmosphere!
I know it's about 3.5 years since the thread started, and of course developers have their own roadmap for their project, but I couldn't resist the temptation to add my opinion.
If hill climbs and/or rally races were added the LFS simulator would gain much quality!!! First of all I think road courses have thousand times more fun than race tracks and they are the joy of race drivers. Plus that they are often more challenging than a circuit.
And of course as long as there isn't any other new rally simulators out there, it would be good for the popularity of LFS too... (Maybe rFactor offers some solution to sim racers hill climb and rallying needs but it has so many car and track mods that it is almost impossible to find a server with the combination you want in order to race online).Just have a look to the videos bellow and have fun!
You have a point here, because it is necessary to look many years back in order to find a car without ABS. And I'm not talking about expensive sports cars.
Of course today almost every car has much more than ABS.
This thread is a bit old, but these two weeks I got involved with LFS I have exactly the same thoughts. Yellow flags should be treated as in real world, as in every league of auto racing.
If LFS applied yellow flag rules it would significantly improve the simulation feeling and quality during a race!